PlaneWorld/Documentation
Complete Guide

PlaneWorld Documentation

Everything you need to know to master PlaneWorld. Beginner or veteran, this guide will help you progress and discover all the secrets of the game.

01. Quick Start

First Game

  1. 01Start a new game from the main menu.
  2. 02You spawn on the surface with basic equipment.
  3. 03Gather wood by hitting trees (left click).
  4. 04Open your inventory (E) to manage your resources.
  5. 05Build a shelter before nightfall (10 min of gameplay).
  6. 06Explore carefully and work towards the bosses.

Main Objectives

  • Build a secure base
  • Complete achievements
  • Explore the different biomes
  • Defeat the 5 bosses in order
Beginner Tip

The first night is dangerous. Build a shelter before sunset. Night enemies cannot enter closed structures or lit areas.

02. Controls

KeyAction
QMove left
DMove right
EspaceJump
EOpen/close inventory
COpen crafting interface
JOpen quest journal
F1Open console
AThrow selected item
F5Save
F3Debug mode
Left clickAttack / Remove a block
Right clickPlace a block / Use an item
1 → 9Select a hotbar slot
Mouse wheelNavigate hotbar
Customisation

Most keys can be customised in Settings → Controls.

03. Gameplay

Day/Night Cycle

A full cycle lasts 10 minutes in real time (approximately 6 min of day, 4 min of night). During the day, surface monsters are passive or less aggressive. At night, special enemies appear and regular monsters are stronger.

Warning

Do not stray too far from your base before securing it. Night can catch inexperienced players off guard.

Health System

  • Base HP : 20 HP. Increases with levels (+2 HP every 5 levels).
  • Regeneration : Only when the hunger gauge is full.
  • Death : Your entire inventory and equipment is dropped. You respawn at your bed or the starting spawn.
  • Recovery : Return to your place of death to retrieve your items.

Score & Progression

Your score increases by killing enemies, exploring new territories and defeating bosses. The score is purely cosmetic.

04. Exploration

🌿
Surface

The starting biome. Grass, trees, rivers and occasional villages. Basic resources: wood, stone, leather.

🌴
Jungle

Dense forest with tall trees and abundant vegetation. Jungle wood available. Home of Jungle Ancient.

⛏️
Underground

Randomly generated cave network below the surface. Ores, crystals and increasing dangers the deeper you go.

🔥
Depths

The lower layers, close to the core. Lava, rare ores and very powerful enemies. The Core can be summoned in any biome.

❄️
Tundra

Snowy biome with extreme temperatures. Snow-covered surface. Home of Crystal Sovereign.

🏜️
Desert

Arid terrain with cacti and red sand. Sparse vegetation. Pharaon's territory.

Exploration Tip

Mark your points of interest with torches. The map reveals itself as you explore. Always bring torches underground : some areas are completely dark.

05. Crafting & Inventory

How to Craft

  1. 01Gather the required materials (shown in red if insufficient).
  2. 02Approach a furnace if the recipe requires it.
  3. 03Press C to open the crafting interface.
  4. 04Select the recipe and confirm crafting.

Crafting Stations

  • Hands : All crafting recipes
  • Furnace : Smelt ores into ingots and cook food
  • Enchanting Table : Upgrade equipment

Essential Recipes

RecipeIngredientsResult
Planks1 Wood (any type)× 4 Planks
Stick2 Planks× 4 Sticks
Torch1 Coal + 1 Stick× 4 Torches
Furnace8 Cut stoneSmelt ores and cook food
Chest8 PlanksItem storage
Wooden sword2 Planks + 1 StickStarting weapon
Stone sword2 Cut stone + 1 StickIntermediate weapon
Iron sword2 Iron ingots + 1 StickSolid weapon
Leather chestplate8 LeatherBasic protection
Iron chestplate8 Iron ingotsGood protection
Bow3 Sticks + 2 StringsRanged attack
Bed3 White wool + 3 PlanksRespawn point

06. The Bosses

Bosses must be defeated in order : each one unlocks access to the next and provides equipment needed to progress. Prepare carefully before each confrontation.

01

Slime King

HP: 150 HPMin. equip.: Stone sword + Leather armour

Combat Phases

  1. P1Phase 1 (150-75 HP): Jumps towards the player every 2.5s.
  2. P2Phase 2 (75-0 HP): Faster jumps (1.2s), speed ×1.8, summons 2 mini-slimes after each jump.

Tips & Strategy

  • Fight on an elevated platform to avoid mini-slimes.
  • The Slime King is slowed on solid surfaces between jumps.
  • Eliminate mini-slimes quickly in phase 2 to keep space.
02

Pharaon

HP: 280 HPMin. equip.: Iron sword + Reinforced leather armour

Combat Phases

  1. P1Phase 1 (280-140 HP): Walks towards player + fires 1 projectile every 2.5s.
  2. P2Phase 2 (140-0 HP): Spread shot (3 projectiles, 1.4s) + teleportation + summons 1 skeleton every 6s.

Tips & Strategy

  • Stay mobile in phase 2 to dodge the spread of projectiles.
  • Anticipate the teleportation : Pharaon reappears 6 blocks from you.
  • Eliminate summoned skeletons before they accumulate.
03

Jungle Ancient

HP: 400 HPMin. equip.: Iron sword + Iron armour

Combat Phases

  1. P1Phase 1 (400-200 HP): Slow walk + fires 1 thorn every 3s.
  2. P2Phase 2 (200-0 HP): Triple thorn shot (1.8s) + charge every 4s + summons 1 creeper every 8s.

Tips & Strategy

  • Stay elevated to avoid ground charges in phase 2.
  • The charge lasts 1.5s : wait for it to end before counter-attacking.
  • Destroy creepers quickly, they would explode near you.
04

Crystal Sovereign

HP: 550 HPMin. equip.: Reinforced iron equipment or better

Combat Phases

  1. P1Phase 1 (550-275 HP): Floats and fires 4 crystals in a spiral every 2.2s.
  2. P2Phase 2 (275-0 HP): Burst of 8 omnidirectional crystals every 1.2s.

Tips & Strategy

  • Crystal Sovereign floats : ranged weapons are recommended.
  • The spiral pattern changes with each shot, anticipate the rotation.
  • In phase 2, move in circles to dodge the 8-crystal burst.
05

The Core

HP: 800 HPMin. equip.: Best available equipment

Combat Phases

  1. P1Phase 1 (800-400 HP): Chase + 1 projectile every 2s.
  2. P2Phase 2 (400-128 HP): 2 projectiles in burst (1.2s), speed ×1.6.
  3. P3Phase 3 (128-0 HP): 4 projectiles in spread (0.6s), speed ×2.2, summons 2 zombies every 10s.

Tips & Strategy

  • Save your potions for phase 3 : that's when the fight becomes critical.
  • In phase 3 at 128 HP remaining, the attack rate triples.
  • Eliminate zombies immediately to avoid being overwhelmed.

07. Building

Building Basics

  • Select a block from your hotbar.
  • Right-click to place, left-click to remove.
  • Blocks must be adjacent to an existing structure.
  • Blocks stay in place even without support below.

Structure Types

  • Simple shelter : Protects from night enemies.
  • Crafting base : Centralises your stations.
  • Fortress : Secure refuge to survive dangerous nights.
  • Watchtower : Better terrain visibility.
  • Farm : Grow wheat, carrots, potatoes and beetroot.
Building Tip

Build your base in an open area for good visibility. Light the interior with torches : enemies do not spawn in lit areas.

08. Tips & Tricks

Night Survival

  • Night lasts ~4 minutes : get back to shelter before it starts.
  • Light your base with torches: enemies do not spawn in bright areas.
  • Night enemies automatically die at dawn.

Managing Health

  • You only regenerate if your hunger gauge is full.
  • Cook your food in the furnace to eat better.
  • Grow wheat, carrots and potatoes to always have food available.

Exploration

  • Place torches regularly to find your way back.
  • Craft ropes and ladders before descending into caves.
  • Place a bed near your exploration area : if you die, you respawn on it.

Effective Combat

  • Learn enemy attack patterns to dodge them.
  • Use the terrain to your advantage : elevated platforms protect you from melee attackers.
  • Upgrade your armour before each new boss.

Progression

  • Defeat bosses in order : each victory unlocks the next boss's scroll.
  • Craft a bow for bosses that keep their distance.
  • Smelt your ores in the furnace to progress towards stronger equipment.

On Death

  • Your entire inventory and equipment is dropped at the place of your death.
  • Return quickly to recover your items before they disappear.
  • Your score is reduced by 100 points on each death.